(Apologies for the weird character string in the title above. ![]() Broadly speaking though, we have a mixed but generally weak bunch, so lets call it 2/5! Well, there's only six cards, so we'll look at them one by one. Are these really cards that we expect any and all factions to be able to include? Are the unit cards allies that would work for anyone, and are the events representative of strategies that any faction would employ? The obvious choice is to see how well they represent true neutrality. How can we judge the meta-fluff score of the cards that aren't of a faction? To balance the negativity of these card assessments, I've aimed to end on a more positive note: those who want to skip straight to that, please feel free! It pains me to write this, as being a dedicated fan of the game I want you to hear nothing but praise for what is a truly excellent gaming product! If you haven't yet bought this game, please don't be put off: it's well worth it! Sadly, I've found that as articles in the series go, this is proving to be one where I've had to level the most criticism, as the fluff-concordancy of the cards is weaker in the neutral and planet cards than in the faction. For some, there is not much to say at all! Here, at the end of the first series, we take a look at the handful of cards that remain. Many thanks to you all for reading The Chime of Eons thus far, and struggling through the ranting and the joyful "squee" noises as I examined the worst and best fluffed cards of the core set. ![]() To know it is his greatest comfort, to excel within it is his greatest solace, and his master's contentment is his greatest reward. Every servant has his place, no matter how lowly or modest.
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